Kirby%27s Epic Yarn Wii Iso Ntsc

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Kirby's Epic Yarn (Wii HOL) Vorige Artikel 90 of 230 Volgende. Voorraad 1 stuk. (NTSC) NES Boxed. NES European(PAL) NES USA (NTSC) Pirate Game / Multicart. ISO download page for Kirby's Epic Yarn (Wii) - File: KirbysEpicYarnUSAWII-PLAYME.torrent - EmuRoms.ch. Kirby's Epic Yarn is a platform video game developed by Good-Feel and published by Nintendo for the Wii.It is the tenth installment of the Kirby series and was released in October 2010 in Japan and North America and in February 2011 in Australia and Europe. It is the first entry in the Kirby series on a home video game console since 2003's Kirby Air Ride for the GameCube, and its.

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Kirby's Epic Yarn

Developer(s)Good-Feel, HAL Laboratory
Publisher(s)Nintendo
SeriesKirby
Platform(s)Wii
Release date(s)JP October 14, 2010
NA October 17, 2010
AUS February 24, 2011
EU February 25, 2011
KO September 1, 2011
Genre(s)Platform
Mode(s)Single-player, Co-op (2)
Input methodsWii Remote
Compatibility5
Perfect
GameIDsRK5E01, RK5P01, RK5J01, RK5K01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Kirby's Epic Yarn (毛糸のカービィ Keito no Kābī, literally translated to Kirby of Yarn) is the tenth platform installment of the Kirby video game series, developed for the Wii video game console by Good Feel, Inc., with supervision from HAL Laboratory. After five years of speculation, it was officially unveiled at Electronic Entertainment Expo 2010. It is the first entry in the Kirby series on a home console since 2003's Kirby Air Ride and its first home console platform game since 2000's Kirby 64: The Crystal Shards.

  • 1Emulation Information
  • 3Enhancements
  • 4Configuration

Emulation Information

Sideways Remote

Kirby's Epic Yarn requires sideways Wii Remote for play.

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Problems

There are no reported problems with this title.

Enhancements

Remove 4:3 Borders

This game was designed for 16:9 only display resulting in gray-green knitting texture to be added on the top and bottom, but Dolphin can stretch the image to fill the entire 4:3 screen with the following steps, although this method will distort the image:

  • Set Aspect Ratio to 16:9 under Wii settings (Config > 'Wii' Tab)
  • Set Aspect Ratio to Force 4:3 in Graphics settings (Graphics Config > 'General' Tab)

Configuration

This title does not need non-default settings to run properly.

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Emulated Wii Remote

Config Setting Notes
Sideways WiiMote On Kirby's Epic Yarn is designed for sideways WiiMote play.

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Version Compatibility

The graph below charts the compatibility with Kirby's Epic Yarn since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14214(current)

Kirby%27s Epic Yarn Wii Iso Ntsc

2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Epic
Test Entries
Revision OS Version CPU GPU Result Tester
r6265Windows VistaAMD Phenom II X4 955 @ 3.21GHzATI Radeon HD 4650Perfect
r6268Windows 7Intel Core 2 Quad Q8300 @ 3.4GHzATI Radeon HD 4870Perfect
r6285Windows 7AMD Phenom II X2 550 @ 3.1GHzATI Radeon HD 4200Perfect, loading slowdowns
r6285Windows 7AMD Phenom II X2 550 @ 3.7GHzATI Radeon HD 4200Perfect
r6285Windows 7AMD Phenom II X4 965 @ 3.4GHzATI Radeon HD 5770Perfect
r6286Windows 7Intel Core 2 Quad Q8200 @ 2.6GHzNVIDIA GeForce 9600 GTPerfect
r6546Ubuntu 10.10Intel Core i7-920NVIDIA GeForce GTX 260Perfect.
r6858Windows 7Intel Core 2 Quad Q9550NVIDIA GeForce GTX 275Perfect
r7264Windows 7AMD AthlonNVIDIA GeForce GTXSlowdowns to 30FPS; Crashes on Rainbow Falls
r7289Windows VistaIntel Core 2 Quad Q6600NVIDIA GeForce GTX 470Playable but Slowdowns to 20-30FPS in some levelsSpReeD
3.0Windows 7AMD Phenom II X4 955 @ 3.2GHzATI Radeon HD 5770Perfect, huge slowdowns in some levels and boss battles.
r7670Windows 7Intel Core i5-2500K @ 4.1GHzAMD Radeon HD 6850Works totally fine. No slowdowns.MegaJump
3.0-232Windows 7Intel Core i7-2600K @ 3.4GHzNVIDIA GeForce GTS 250res: 1366x768 (720p). Default config. Works Perfect 100% speedRojoBauer
3.0-235Windows 7Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 560 TiFully playable 3xNative Resolution (1080P) dx9 no crashes/sound glitchesFabolous
3.0-415Windows 7Intel Core i5-2500K @ 3.9GHzNVIDIA GeForce GTX 560 TiPerfect with OpenGL 3x Native, 1080p, 4x AA, 16x AF, with 16/9 WidescreenSanitarium026
3.0-715Windows 7Intel Core i7-950 @ 4GHzNVIDIA GeForce GTX 570Runs perfectly as long as you leave the DSP on HLE. Dx9, 1080p, 16x AF, 4x NativeZharay
3.0-763Windows 7Intel Core i5-2450MAMD Radeon HD 7610MPerfectChinmorph
3.5-1320Windows 7Intel Core i7-3770S @ 3.1GHzAMD Radeon HD 7850Perfectbodhicittaben
4.0-617Windows 7AMD Phenom II 965 @ 3.4GHzATI Radeon HD 5870Using DSP LLE with the OpenAL backend and a latency of 2, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080 and 'hide mouse cursor' enabled, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using two real Wii Remotes for co-op play with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.incassum
4.0-717Windows 7AMD Phenom II 975 @ 4.1GHzAMD R9 290Using DSP LLE with the OpenAL backend and a latency of 2 with dolby decoder, a Framelimit of 60, D3D backend, 3x Native internal resolution with scaled EFB copies running in fullscreen with a resolution of 1920x1080, unchecked Ignore Format Changes, using the OpenMP Texture decoder, EFB set to virtual, progressive scan on, using a real Wii Remote with the Toshiba stack. All other settings at their respective defaults. The game runs fine with a stable 60FPS until a medium amount of things are going on on-screen (e.g. yarn-enemies being unraveled, getting hit and dropping all of your gems and, oddly enough, loading screens) in which case it can drop downwards of 30-40FPS, creating a heavily disturbing and noticeable slowdown. No other issues or bugs. Switching over to DSP HLE makes the game run much smoother in mid-intense areas, but it still drops down to a semi-unplayable level of approximately 30FPS in very intense areas, noticeably the second level (Grass Fields) when transforming into a tank. This seems unfixable at the moment, as turning on all speed hacks/speedup-options that doesn't break the game gives the same result (no improvement) as just switching to DSP HLE, i.e. smooth so long as there aren't too many effects on the screen.incassum
4.0-1349Windows 8AMD FX 6300 @ 3.6GHzAMD Radeon HD 645040-60FPS. Playable. Slows when a lot of particles are on screen.Faefdsedf
4.0-1594Windows 8.1Intel Core i7-3820QM @ 2.7GHzNVIDIA GeForce GT 650M50-60FPS @ 1x resolution. When there were lots of particles or a boss, the framerate would lag a bit more.snippetcultural
4.0-5420Windows 7Intel Core 2 QuadNVIDIA GeForce GT 120Framerate was not too shabby for a Wii game, 50-60FPS unless there was a Spear Waddle Dee (why this??), lots of water, a boss, or one of Kirby's special forms (e.g. Tank), which got me to around 40. XAudio2 HLE, OpenGL, 1x resolution, EFB to Texture.LotadTheGreat
5.0-4705Windows 7Intel Core i5-2400Intel HD 2000Frame drops are common but most of the main levels run between 50 and 60 FPS. Patch Plaza will simply not run at 60 FPS (hangs around 30-40) compared to other levels. There is also an ever so slight drop with confirm boxes.Mattie
Kirby%27s Epic Yarn Wii Iso Ntsc

Gameplay Videos


Virtual Console
  • Kirby's Adventure(1993/2007)
  • Kirby's Dream Course(1994/2007)
  • Kirby's Avalanche(1995/2007)
  • Kirby Super Star(1996/2009)
  • Kirby's Dream Land 3(1997/2009)
  • Kirby no Kirakira Kizzu(1998/2010)
  • Kirby 64: The Crystal Shards(2000/2008)
  • GameCube
  • Kirby Air Ride(2003)
  • Nintendo Wii
  • Kirby's Epic Yarn(2010)
  • Kirby's Return to Dream Land(2011)
  • Kirby's Dream Collection(2012)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Kirby%27s_Epic_Yarn&oldid=170654'
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